Titanfall vs. Call of Duty and what Respawn did right to advance the FPS category

I went with the PS4 this round and just got Titanfall on Xbox 360 this week. Wow, what a killer game. After putting Ghosts to bed lately, I'm having fun again and it feels good.

  • Increased mobility - double jumping, wall running
  • Player visibility - enemies are red, pilots are brighter and not hidden on the maps like monotone COD models
  • Variety - pilots, spectres, titans, minions - there's something for everyone
  • Burying stats - stats aren't front and center, your k/d is in a dashboard that you can obsess over but it's not the first thing you see in lobbies
  • Spawns - the dropship is epic and i have yet to get spawn trapped
  • Weapon variety - the smart pistol is actually innovative
  • Perk balance - not much to say compared to COD, burn cards are awesome to boot
  • No killstreaks - everyone gets a Titan and burn cards help to counter Titans
  • ADS - it's fast and keeps the gameplay flowing - this is what I like the most about COD vs. Battlefield (don't get me wrong, I enjoy BF as well but I like the faster pace of COD and Titanfall)
  • No going prone - I see so much less camping
  • Generations - you actually have to make an effort to "prestige"
  • Hit registration - it feels good and it feels fair

It feels like they actually listened to the FPS community. What else am I missing?