Please rework suppression, the mechanic is not worth deliberately using to suppress enemies

Taking about Bipod infantry machinegun supression

There is a simple reason suppression is a failure - A machinegunner is not an obstacle - they are an easy target

People are action hungry in a video game, and a machine gunner who is constantly giving away their position is basically an irresistible target.

People don't see bullets impacting the bushes next to them and think "shit, I should hide because that could be my bush next", they go: "lol this dumbass gave away his position" and then crawl through the grass and one tap them to the head with a x4 optic

To be worth interacting with, the suppression mechanic needs to have some negative effect on your enemy strong enough to oughtway the negative effect on yourself of giving away your position, and the current weapon handling debuffs on enemies just aren't worth revealing your position for.

But - the weapon handing debuffs are still incredibly annoying and will screw you over if they get applied to you. It's just that most of the time your enemies aren't deliberately applying suppression, and this is what turns it from useless to an actively frustrating mechanic(IMO).

I don't think suppression making the already sluggish and uncooperative weapon handling worse is a fun implementation of suppression, and a bushcamper can still just wait the extra second in their concealed position for their headshot to line up

I would prefer if working with my squad to flank/close on a machinegun using cover was the way to deal with a machinegunner instead of crawling away in the grass and sniping at them.

The only system I could think of was suppression bringing the distant blurring fog much closer to the Player. I think this might work because it would obscure a distant machinegunner that is actively suppressing you, making the tactic of simply sniping the machinegunner nonviable, while making the tactic of using cover to approach the machinegun from a flank so that you can engage them in your clear near vision the optimal play

I mean, this argument relies on other people also wanting machineguns to actually force squads to work together and change their behavior instead of just being easy bushsniper targets, which might not be true, and I'm posting this so I can find out. I'm curious

Or, maybe they already are serious obstacles, and my experience of enemy machinegunners/trying to use a machinegun kit myself are just examples of incompetent use of the machinegun kit.

Cheers