Kit idea for the unknown male Chrysos Heir

Kit idea for the rumored Fire Preservation character (I'll call him Fire Heir)

I thought on a way to make him work with HP-draining characters. It looks weird, but imo it has potential

His kit is based on a non-Shield protection that I will call "flame protection". This flame protection scales and caps on a percentage of the respective ally's Max HP + a percentage of Fire Heir's Max HP, and WILL BE CONSIDERED AS THE ACTUAL HP OF EACH UNIT ON THE FIELD. As long as the flame protection exists, the regular HP bar can't be touched, and the DMG Received by the flame protection from enemies' attacks is greatly increased. Since Fire Heir is rumored to have an Action bar summon, both Fire Heir's and his summon's actions would refresh a percentage of the flame protection. REFRESHING THE FLAME PROTECTION IS CONSIDERED AS HEALING. IF ANY ALLY HAS REAL HEALING ABILITIES IN THEIR KIT, REFRESHES THE FLAME PROTECTION (ONLY IF IT EXISTS ALREADY, OTHERWISE THE HEAL WORKS NORMALLY). When Fire Heir uses his Ultimate, all the current value of flame protection will be lost (considered as losing HP), and then it refreshes back to the cap. Fire Heir doesn't give buffs to the team nor puts debuffs on enemies, but his Blast/Single Target damage is very good and on a whole other level compared to Aventurine. On his Traces and not mentioned abilities, he wants his flame protection's value to fluctuate, like a living flame, to trigger certain effects. He also has some self-buffs/conversions to have good Crits for his personal damage while focusing on building HP and having the right SPD

Basically an Abundance summoner disguised as Preservation

Let me know what you think about it

Kit idea for the rumored Fire Preservation character (I'll call him Fire Heir)

I thought on a way to make him work with HP-draining characters. It looks weird, but imo it has potential

His kit is based on a non-Shield protection that I will call "flame protection". This flame protection scales and caps on a percentage of the respective ally's Max HP + a percentage of Fire Heir's Max HP, and WILL BE CONSIDERED AS THE ACTUAL HP OF EACH UNIT ON THE FIELD. As long as the flame protection exists, the regular HP bar can't be touched, and the DMG Received by the flame protection from enemies' attacks is greatly increased. Since Fire Heir is rumored to have an Action bar summon, both Fire Heir's and his summon's actions would refresh a percentage of the flame protection. REFRESHING THE FLAME PROTECTION IS CONSIDERED AS HEALING. IF ANY ALLY HAS REAL HEALING ABILITIES IN THEIR KIT, REFRESHES THE FLAME PROTECTION (ONLY IF IT EXISTS ALREADY, OTHERWISE THE HEAL WORKS NORMALLY). When Fire Heir uses his Ultimate, all the current value of flame protection will be lost (considered as losing HP), and then it refreshes back to the cap. Fire Heir doesn't give buffs to the team nor puts debuffs on enemies, but his Blast/Single Target damage is very good and on a whole other level compared to Aventurine. On his Traces and not mentioned abilities, he wants his flame protection's value to fluctuate, like a living flame, to trigger certain effects. He also has some self-buffs/conversions to have good Crits for his personal damage while focusing on building HP and having the right SPD

Basically an Abundance summoner disguised as Preservation

Let me know what you think about it