R6S bombsites are too close to eachother, please split them up for a more tactical feel
This doesn't make sense to me why R6S maps are so close to eachother (like next to one another). There's no strategy or tactic involved because a defender can just camp out at a certain spot without much consequence. Ubisoft devs should make it like other competitive shooters and split the bombsites up, so that there's an element of 'pick your poison' or 'pick your bombsite wisely'.