Alternatively just make jammers more engaging
Or decrease the range of the ultimatum.
Or decrease the demolition force of the ultimatum until jammers etc can have a design tweak preventing impact from outside.
Something that affects the cited reason for the ammo change. Becuase as-is, jammers are still easy unless pic related is true.
The bot fab blowing them up was removed, understandable. So why have the ability to do so from the outside added back in?
Adding an unlisted in-game exception to Hellpod Optimization is a dangerous precedent too.
Siege Ready secondary ammo was a bug to begin with. You could also just remove secondaries from he perk.
What other suggestions are out there for making jammers engaging?
Or decrease the range of the ultimatum.
Or decrease the demolition force of the ultimatum until jammers etc can have a design tweak preventing impact from outside.
Something that affects the cited reason for the ammo change. Becuase as-is, jammers are still easy unless pic related is true.
The bot fab blowing them up was removed, understandable. So why have the ability to do so from the outside added back in?
Adding an unlisted in-game exception to Hellpod Optimization is a dangerous precedent too.
Siege Ready secondary ammo was a bug to begin with. You could also just remove secondaries from he perk.
What other suggestions are out there for making jammers engaging?